Alice: Chickens at the Table

Look fors:
    using methods with object parameters.
    method and variable naming.

World requires:
4 Chickens
1 Table

When the world starts:
the chickens face and move towards the table.  They will stop about one or two meters from the table then face the camera.

Click on any one of the chicken
that one chicken turn to face the table, 
move to the table, 
jump up to sit on the top of the table 
and face the camera.

Click on the table
all chickens not on the table will turn to face the table, 
move to the table, 
jump up to sit on the top of the table 
and face the camera.

Make sure your program acts reasonably when:
one chicken is clicked first, then the table
the table is clicked first, then one of the chickens.

Extensions:
Click on the table when all the chickens are on top of the table and the chickens will jump off the table.
Click on one of the chickens when it is on top of the table and that one chicken will jump off.
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